Windows 8.1

Dual Boot Kali Linux v2018.2 With Windows 10:

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May to July ". I think the problem is with touch pad or mouse, I will soon reply with a solution. One special graphics input object type, Entry , will be discussed later. The name corner is still associated with the same object, but that object has changed internally! Leave any comments, suggestions or ask questions about this site. By Surflegend 02 Nov

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How To Dual Boot Kali Linux v2018.2 With Windows 10

A new kiosk mode known as "Assigned Access" was also added, allowing a device to be configured to use a single app in a restricted environment. Additionally, Windows Defender includes an intrusion detection system which can scan network activity for signs of malware.

For enterprise device management, Windows 8. Remote Data Control can be used to remotely wipe specific "corporate" data from Windows 8. The bit version of Windows 8. A Microsoft spokesperson noted that the change primarily affects systems with older AMD bit processors, and that "the number of affected processors are extremely small, since this instruction has been supported for greater than 10 years. These changes do not affect the bit version of Windows 8.

Backup and Restore , the backup component of Windows that had been deprecated but was available in Windows 8 through a Control Panel applet called "Windows 7 File Recovery", is removed. The update also removes the graphical user interface for the Windows System Assessment Tool , meaning that the Windows Experience Index is no longer displayed.

Beginning in October , all future updates will become cumulative as with Windows 10 ; as such, downloading and installing updates that address individual problems would not be possible. Instead, upon installing Windows, users need only download a handful of updates as opposed to hundreds.

Tom Warren of The Verge still considered the platform to be a "work in progress" due to the number of apps available, the impaired level of capabilities that apps have in comparison to desktop programs, and because he felt that mouse and keyboard navigation was still "awkward".

However, he touted many of the major changes on Windows 8. He concluded that "Microsoft has achieved a lot within 12 months, even a lot of the additions feel like they should have been there from the very start with Windows 8. Joel Hruska of ExtremeTech criticized continuing integration problems between the Desktop and apps on Windows 8.

Although praising the more flexible snapping system, he still pointed out flaws, such as an inability to maintain snap configurations in certain situations. Peter Bright of Ars Technica praised many of the improvements on Windows 8. However, he felt that the transition between the desktop and apps "still tends to feel a bit disjointed and disconnected" even though the option to use the desktop wallpaper on the Start screen made it feel more integrated with the desktop interface rather than dissimilar , and that the restoration of the Start button made the two interfaces feel even more inconsistent because of how different it operates between the desktop and apps.

Certain aspects of Windows 8. In his review of Windows 8. Leonhard considered this to be ironic, given that Microsoft had criticized Google 's use of similar tactics with its " Scroogled " advertising campaign. According to Net Applications, the adoption rate in March for Windows 8. Steve Kleynhans from Gartner urged enterprises to avoid migrating to Windows 8.

In his report, he indicated that as Windows 7 support will be provided until , enterprises should directly migrate to Windows 10 after it is released. Furthermore, he recommended to downgrade devices installed with Windows 8. From Wikipedia, the free encyclopedia. Closed-source Source-available through Shared Source Initiative. Mainstream support ended on January 9, Extended support until January 10, Upgrading to Windows 8.

Features new to Windows 8. List of features removed in Windows 8. The examples and perspective in this section may not include all significant viewpoints. Please improve the article or discuss the issue. December Learn how and when to remove this template message. Retrieved January 8, Retrieved October 19, Retrieved December 19, Demise Of The Desktop? Archived from the original on 24 October Retrieved March 26, Retrieved March 29, Retrieved January 5, The Economist Newspaper Limited.

That's an insult to New Coke". Windows 8 is Microsoft's 'Vista moment ' ". Retrieved January 12, Retrieved May 15, Retrieved January 13, Paul Thurrott's SuperSite for Windows. Retrieved September 9, Retrieved October 20, Retrieved October 22, Retrieved November 26, Retrieved May 11, Retrieved May 19, Retrieved April 9, Retrieved April 5, The Start menu is coming back to Windows". Retrieved April 2, The new Microsoft app strategy unveiled".

Oh as well one quick question…. With Windows 10 Bootable, can we have it preset to enter in our keys, as most are built into our s0ystems, as well maybe a tut0otial how to make a personalized reinstall disk EG: Thanks friends i had made my pendrive booatable for windows 10 and formatted my p. Brad Toronto July 28, Bill August 14, Thanks for this, helped me quickly update my machine to Win Wan August 24, Just for comparison, consider the corresponding diagrams for code with int s that looks superficially similar:.

The third line does not change the int object 2. The result of the addition operation refers to a different object, 5, and the name b is assigned to it:. Hence a is still associated with the integer 2 - no conflict.

It is not technically correct to think of b as being the number 2, and then 5, but a little sloppiness of thought does not get you in trouble with immutable types. With mutable types, however, be very careful of aliases. Then it is very important to remember the indirectness: Another mutable type is list.

A list can be cloned with the slice notation: Try the following in the Shell: Run the example program, backAndForth0. The whole program is shown below for convenience.

Then each individual new part of the code is discussed individually:. Read the discussion below of pieces of the code from the program above. Do not try to execute fragments alone. There are both an old and a new form of import statement:.

The program uses a function from the time module. The syntax used for the time module is actually the safer and more typical way to import a module. As you will see later in the program, the sleep function used from the time module will be referenced as time. This tells the Python interpreter to look in the time module for the sleep function. If we had used the import statement. This is obviously easier, but it obscures the fact that the sleep function is not a part of the current module.

Also several modules that a program imports might have functions with the same name. With the individual module name prefix, there is no ambiguity. You might think that all modules could avoid using any of the same function names with a bit of planning.

To get an idea of the magnitude of the issue, have a look at the number of modules available to Python. Try the following in the in the Shell and likely wait a number of seconds:. Without module names to separate things out, it would be very hard to totally avoid name collisions with the enormous number of modules you see displayed, that are all available to Python!

Back to the current example program: The main program starts with standard window creation, and then makes three objects:. If objects overlap, the ones which used the draw method later appear on top. Other object methods like setFill or move do not alter which are in front of which. This becomes significant when cir1 moves. The moving cir1 goes over the rectangle and behind cir2. Run the program again if you missed that. This very simple loop animates cir1 moving in a straight line to the right.

As in a movie, the illusion of continuous motion is given by jumping only a short distance each time increasing the horizontal coordinate by 5. This delay is important, because modern computers are so fast, that the intermediate motion would be invisible without the delay. The delay can be given as a decimal, to allow the time to be a fraction of a second.

The next three lines are almost identical to the previous lines, and move the circle to the left -5 in the horizontal coordinate each time. The next example program, backAndForth1. Only the small changes are shown below. This version was written after noticing how similar the two animation loops are, suggesting an improvement to the program: Animating any object to move in a straight line is a logical abstraction well expressed via a function.

The loop in the initial version of the program contained a number of arbitrarily chosen constants, which make sense to turn into parameters. Also, the object to be animated does not need to be cir1 , it can be any of the drawable objects in the graphics package. The name shape is used to make this a parameter:. Then in the main function the two similar animation loops are reduced to a line for each direction:.

Make sure you see these two lines with function calls behave the same way as the two animation loops in the main program of the original version. Run the next example version, backAndForth2. The changes are more substantial here, and the display of the whole program is followed by display and discussion of the individual changes:.

Moving a single elementary shape is rather limiting. It is much more interesting to compose a more complicated combination, like the face from the earlier example face. To animate such a combination, you cannot use the old moveOnLine function, because we want all the parts to move together , not one eye all the way across the screen and then have the other eye catch up!

A variation on moveOnLine is needed where all the parts move together. We need all the parts of the face to move one step, sleep, and all move again, This could all be coded in a single method, but there are really two ideas here:.

This suggests two functions. Another issue is how to handle a group of elementary graphics objects. The most basic combination of objects in Python is a list , so we assume a parameter shapeList , which is a list of elementary graphics objects.

For the first function, moveAll, just move all the objects in the list one step. Since we assume a list of objects and we want to move each , this suggests a for-each loop:. Having this function, we can easily write the second function moveAllOnLine , with a simple change from the moveOnLine function, substituting the moveAll function for the line with the move method:. The code in main to construct the face is the same as in the earlier example face.

Once all the pieces are constructed and colored, they must be placed in a list, for use in moveAllOnLine:. Then, later, the animation uses the faceList to make the face go back and forth:.

This version of the program has encapsulated and generalized the moving and animating by creating functions and adding parameters that can be substituted. Again, make sure you see how the functions communicate to make the whole program work. This is an important and non-trivial use of functions. In fact all parts of the face do not actually move at once: The moveAll loop code moves each part of the face separately, in sequence. Depending on your computer setup, all the parts of the face may appear to move together.

Again, the computer is much faster than our eyes. On a computer that repaints the screen fast enough, the only images we notice are the ones on the screen when the animation is sleeping. On a fast enough computer you can make many consecutive changes to an image before the next sleep statement, and they all appear to happen at once in the animation.

Not all computers are set up for the same graphics speed in Python. One machine that I use animates backAndForth2. Another seems to have the mouth wiggle. On the latter sort of machine, during animation it is useful not to have visible screen changes for every individual move. Instead you can explicitly tell the computer when it is the right time to redraw the screen.

The computer can store changes and then flush them to the screen. Withholding updates is controlled by win. It starts as True, but can be changed to False before animation.

When set to False, you must call win. That is going to be just before the time. Run the next example program backAndForth3. The final version, backAndForth3. Once you have encapsulated the code to make a face, we can make several faces!

Then the problem with the original code for the face is that all the positions for the facial elements are hard-coded: The face can only be drawn in one position. The full listing of backAndForth3. As mentioned above, the face construction function allows a parameter to specify where the center of the face is. The other parameter is the GraphWin that will contain the face.

For the remaining Point s used in the construction there is the issue of keeping the right relation to the center. This is accomplished much as in the creation of the second corner point in the makeRectangle function in Section Issues with Mutable Objects.

A clone of the original center Point is made, and then moved by the difference in the positions of the originally specified Point s. For instance, in the original face, the center of the head and first eye were at 40, and 30, respectively. The only other changes to the face are similar, cloning and moving Point s, rather than specifying them with explicit coordinates. Then in the main function, the program creates a face in exactly the same place as before, but using the makeFace function, with the original center of the face Point 40, Now with the makeFace function, with its center parameter, it is also easy to replace the old cir2 with a whole face!

The unidentified numeric literals that were used before are replaced by named values that easily identify the meaning of each one. This also allows the numerical values to be stated only once, allowing easy modification.

The animations in the loop body illustrate that the straight line of motion does not need to be horizontal. The second and third lines use a non-zero value of both dx and dy for the steps, and move diagonally. Make sure you see now how the whole program works together, including all the parameters for the moves in the loop.

By the way, the documentation of the functions in a module you have just run in the Shell is directly available. Try in the Shell:. Add a triangular nose in the middle of the face in the makeFace function.

Like the other features of the face, make sure the position of the nose is relative to the center parameter. Make sure the nose is included in the final list of elements of the face that get returned! Copy the makeFace function definition from the previous exercise, and use it! Elaborate this with a Simple Repeat Loop , so this is repeated six times: After each of 6 mouse clicks, a face immediately appears at the location of the latest click.

Think how you can reuse your code each time through the loop! You cannot use the moveAllOnLine function. You will have to make a variation of your own. You can use the moveAll function separately for each face. If each face was on a separate piece of paper, and you wanted to animate them moving together, you would place them separately, record one frame, move them each a bit toward each other, record another frame, move each another bit toward each other, record another frame, Make a loop to incorporate the repetition of the moves.

When using a graphics window, the shell window is still available. Keyboard input can be done in the normal text fashion, waiting for a response, and going on after the user presses the Enter key. It is annoying to make a user pay attention to two windows, so the graphics module provides a way to enter text inside a graphics window, with the Entry type.

The entry is a partial replacement for the input function. The first line of this excerpt creates an Entry object, supplying its center point and a number of characters to leave space for 10 in this case. The way the underlying events are hidden in graphics. To signal the program, a mouse press is used above. In this case the location of the mouse press is not relevant, but once the mouse press is processed, execution can go on and read the Entry text. The method name getText is the same as that used with a Text object.

As with the input statement, you only can read strings from an Entry. With conversions, it is still possible to work with numbers. Again the same method name is used as with a Text object. In this case I chose not to leave the Entry initially blank. The 0 value also reinforces that a numerical value is expected. There is also an entry2 with almost identical code. After waiting for a mouse click, both entries are read, and the chosen names emphasizes they are strings.

The strings must be converted to integers in order to do arithmetic and display the result. The almost identical code for the two entries is a strong suggestion that this code could be written more easily with a function. You may look at the identically functioning example program addEntries2. The only changes are shown below. First there is a function to create an Entry and a centered static label over it. In case I want to make more Entries with labels later, and refer to this code again, I put some extra effort in, making things be parameters even if only one value is used in this program.

The position of the label is made 30 units above the entry by using the clone and move methods. Only the Entry is returned, on the assumption that the label is static, and once it is drawn, I can forget about it.

Since I do not refer later to the Text object, I do not bother to name it, but just draw it immediately.

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